When games shape reality

July 30, 2010

Here are two great eye opening talks about the impact that the blur of online games and real life could have.

Carnegie Mellon’s Jesse Schell gave a fantastic presentation about the future of pervasive games: how Facebook and interactive change the rules and psychology of games and how these lessons will change our reality. the talk moves into a half-creepy and half-inspiring vision for the embodied internet, the network of things and the culture of games (btw. Our Future will be a Real Life RPG).

To see the deck, click here.

Jane McGonigal talks about how Gaming can make a better world and asks: Why doesn’t the real world work more like an online game? Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how – by the the the 4 superpowers of online-gamers: urgent optimism, social fabric, blissful productivity and epic meaning

“Instead of providing gamers with better and more immersive alternatives to reality, I want all of us to be become responsible for providing the world with a better and more immersive reality.” (Jane McGonigal)

If you have any comments or suggestions please email  Michael Zorn (Head of Digital Arts at TBWA\Berlin).

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